Kingdom Come
Written by Ian
* - Not the first night
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Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
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Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
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. . . .
Once per game, during the day, visit the Storyteller for some advice to help your team win.
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You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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. . . .
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
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Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
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You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
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Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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Sentinel
- There might be 1 extra or 1 fewer Outsider in play.
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