Blood on the Clocktower

Laissez Un Faire

Written by Steven Medway

* - Not the first night


Townsfolk
. . . .
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
. . .
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
. . .
Once per game, during the day, privately ask the Storyteller any yes/no question
. . . .
Once per game, during the day, visit the Storyteller for some advice to help your team win.
. . . .
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
. . . .
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.

Outsiders
. .
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
. . .
If you are "mad" about being an Outsider, you might be executed.

Minions
. . . .
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
. . . .
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Demons
. . . .
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.