Blood on the Clocktower

Turbulence Boiling

Written by Ian

* - Not the first night


Townsfolk
. . . .
You start knowing 3 players, 1 and only 1 of which is evil.
. . .
You start knowing how many steps from the Demon to its nearest Minion.
. . . .
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
. .
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
. . . .
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
. . . .
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
. .
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
. .
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
. . . .
Once per game, at night, choose a player: they learn you are the Nightwatchman.
. . .
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
. . . .
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
. . .
If the Demon kills you, you learn that it is 1 of 2 players.
. .
The 1st time you die, you don't.

Outsiders
. .
You might die at any time.
. . .
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
. . . .
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
. . . .
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
. .
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
. .
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
. . .
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
. . . .
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.

Demons
. . .
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Cannibal - Juggler : If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.