Blood on the Clocktower

Hell's Chili Cookoff

Written by Ian

* - Not the first night


Townsfolk
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+ the King]
Flowergirl
Each night*, you learn if a Demon voted today.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Oracle
Each night*, you learn how many dead players are evil.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Undertaker
Each night*, you learn which character died by execution today.

Outsiders
Saint
If you die by execution, your team loses.
Drunk
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
Mutant
If you are "mad" about being an Outsider, you might be executed.
Lunatic
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.

Minions
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)
Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]

Demons
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Marionette - Poppy Grower : When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.