Blood on the Clocktower

Yapville

Written by Shack

* - Not the first night


Townsfolk
. . . .
You start knowing 1 good player.
.
You start knowing that 1 of 2 players is a particular Townsfolk.
. .
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
. . . .
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
. . . .
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
. . .
Each night*, you learn if a Demon voted today.
. . .
Each night*, you learn if a Minion nominated today.
. .
Each day, you may make a public statement. Tonight, if it was true, a player dies.
. . .
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
. . . .
Once per game, during the day, visit the Storyteller for some advice to help your team win.
.
If you die at night, you are woken to choose a player: you learn their character.
. . . .
If the Demon kills the King, you learn which player is the Demon. [+ the King]
. . . .
Minions & Demons do not know each other. If you die, they learn who each other are that night.

Outsiders
. . . .
When you die, the Storyteller gains a Minion ability.
. . .
If you are "mad" about being an Outsider, you might be executed.
. . . .
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
. . . .
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minions
. . . .
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
. . . .
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
. . .
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
. . . .
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
. . . .
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Demons
. . . .
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
. . . .
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Plague Doctor - Goblin : If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.
Cerenovus - Goblin : The Cerenovus may choose to make a player mad that they are the Goblin.
Widow - Poppy Grower : If the Poppy Grower has their ability, the Widow does not see the Grimoire.
Widow - Damsel : If the Widow is (or has been) in play, the Damsel is poisoned.