Blood on the Clocktower

Leeches & Legion

* - Not the first night


Townsfolk
. . .
You start knowing how many steps from the Demon to its nearest Minion.
. .
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
. . . .
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
. . .
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
. . .
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
. . . .
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
. . . .
Once per game, during the day, visit the Storyteller for some advice to help your team win.
. . . .
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
. . . .
When you die at night, an alive good player becomes a Farmer.
.
If you die at night, you are woken to choose a player: you learn their character.
. . .
If the Demon kills you, you learn that it is 1 of 2 players.
. .
If both your alive neighbors are good, they can't die.
. .
The 1st time you die, you don't.

Outsiders
.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
. . . .
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
. . .
If you are "mad" about being an Outsider, you might be executed.
. . . .
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
. .
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
.
Each night, choose a player: they are poisoned tonight and tomorrow day.
. . .
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
. . . .
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
. . . .
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Demons
. . . .
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
. . . .
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]


Jinxes
Mathematician - Drunk : The Mathematician might learn if the Drunk's ability yielded false info or failed to work properly.