Blood on the Clocktower

A Plague Of Minions

Written by Ben Burns

* - Not the first night


Townsfolk
. . . .
You start knowing 1 good player.
. . .
You start knowing how many steps from the Demon to its nearest Minion.
.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
.
Each night, you learn how many of your 2 alive neighbors are evil.
. . . .
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
. . .
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
. . .
Each night*, you learn if a Minion nominated today.
. . . .
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
. . . .
Once per game, at night, choose which Minions or which Demon is in play.
. . . .
Once per game, at night, choose a player: they learn you are the Nightwatchman.
. . .
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
. . .
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
.
You are safe from the Demon.

Outsiders
.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
. . . .
When you die, the Storyteller gains a Minion ability.
. . .
If you are "mad" about being an Outsider, you might be executed.
. . . .
Each Minion gets 3 bluffs.

Minions
.
Each night, choose a player: they are poisoned tonight and tomorrow day.
. . .
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
. . .
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
. . . .
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
. . . .
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
.
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)

Demons
. . . .
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
. . .
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Plague Doctor - Marionette : If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
Plague Doctor - Goblin : If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.
Plague Doctor - Scarlet Woman : If the Storyteller would gain the Scarlet Woman ability, a Minion gains it, and learns this.
Marionette - Lil' Monsta : If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
Lil' Monsta - Scarlet Woman : If Lil' Monsta dies with 5 or more players alive, the Scarlet Woman babysits Lil' Monsta for the rest of the game.