Blood on the Clocktower

Al Vs Al

Written by Ekin

* - Not the first night


Townsfolk
.
You start knowing how many pairs of evil players there are.
.
You start knowing that 1 of 2 players is a particular Minion.
.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
. . . .
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
.
Each night, you learn how many of your 2 alive neighbors are evil.
. . . .
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
. . . .
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
. . .
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
. . .
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
. . . .
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
. . .
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
. . . .
Once per game, during the day, visit the Storyteller for some advice to help your team win.
. . . .
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

Outsiders
.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
.
You might register as evil & as a Minion or Demon, even if dead.
. . .
When you die, 1 player is drunk from now on.
. . . .
When you die, the Storyteller gains a Minion ability.
. . .
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minions
.
Each night, choose a player: they are poisoned tonight and tomorrow day.
.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
. . . .
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
. . . .
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
.
There are extra Outsiders in play. [+2 Outsiders]

Demons
. . . .
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Plague Doctor - Spy : If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.
Plague Doctor - Marionette : If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
Plague Doctor - Baron : If the Storyteller gains the Baron ability, up to two players become Outsiders.
Marionette - Balloonist : If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.