Blood on the Clocktower

The Paradise Gardens

Written by Tyler Nafe

* - Not the first night


Townsfolk
. . .
You start knowing how many steps from the Demon to its nearest Minion.
. . . .
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
.
Each night, you learn how many of your 2 alive neighbors are evil.
. .
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
. . . .
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
. . .
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
. . .
Each night*, you learn how many dead players are evil.
. .
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
. .
Each night*, choose a player & guess their character: if you guess wrong, you die.
. . .
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
. . . .
If the Demon kills the King, you learn which player is the Demon. [+ the King]

Outsiders
. .
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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You might register as evil & as a Minion or Demon, even if dead.
. . .
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
. . .
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minions
.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
. . .
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
. . . .
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
. . . .
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
.
There are extra Outsiders in play. [+2 Outsiders]

Demons
. . . .
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.