Blood on the Clocktower

Up The Mountain

Written by Jams

* - Not the first night


Townsfolk
. . . .
You start knowing 2 players that are not the Demon.
. . . .
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
. . . .
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
. . . .
Each night, learn which player the Storyteller believes you should talk to most.
. .
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
. . .
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
. . .
Each night*, you learn how many dead players are evil.
.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
. . .
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
. . . .
Once per game, at night, choose which Minions or which Demon is in play.
. . .
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
. . . .
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

Outsiders
.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
. . . .
When you die, the Storyteller gains a Minion ability.
. . .
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
. . .
If you are "mad" about being an Outsider, you might be executed.

Minions
.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
. . . .
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
. . . .
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
.
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)

Demons
. . .
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
. . . .
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
. . .
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
. . .
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Mathematician - Drunk : The Mathematician might learn if the Drunk's ability yielded false info or failed to work properly.
Plague Doctor - Spy : If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.
Plague Doctor - Scarlet Woman : If the Storyteller would gain the Scarlet Woman ability, a Minion gains it, and learns this.
Scarlet Woman - Fang Gu : If there would be two Demons, one of which was the Scarlet Woman, the Scarlet Woman remains the Scarlet Woman.