Up The Mountain
Written by Jams
* - Not the first night
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. . . .
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
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. . . .
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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. . . .
Each night, learn which player the Storyteller believes you should talk to most.
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Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
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Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
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Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
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Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
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Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
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You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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. . .
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
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Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
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Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
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Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
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If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)
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Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
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Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
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Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Mathematician
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Drunk
: The Mathematician might learn if the Drunk's ability yielded false info or failed to work properly.
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Plague Doctor
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Spy
: If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.
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Plague Doctor
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Scarlet Woman
: If the Storyteller would gain the Scarlet Woman ability, a Minion gains it, and learns this.
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Scarlet Woman
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Fang Gu
: If there would be two Demons, one of which was the Scarlet Woman, the Scarlet Woman remains the Scarlet Woman.
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