A Lleech Of Distrust
Written by OJ
* - Not the first night
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You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
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Once per game, during the day, visit the Storyteller for some advice to help your team win.
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On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
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You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
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You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
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You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
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Sentinel
- There might be 1 extra or 1 fewer Outsider in play.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Lleech
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Slayer
: If the Slayer slays the Lleech host, the host dies.
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