Blood on the Clocktower

A Lleech Of Distrust

Written by OJ

* - Not the first night


Townsfolk
. . . .
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
.
Each night*, you learn which character died by execution today.
. .
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
. . . .
Once per game, during the day, visit the Storyteller for some advice to help your team win.
. . .
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.

Outsiders
. .
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.

Minions
. .
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
. . . .
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]

Demons
. . . .
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.

Fabled
Sentinel - There might be 1 extra or 1 fewer Outsider in play.
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Lleech - Slayer : If the Slayer slays the Lleech host, the host dies.