Blood on the Clocktower

Irrational Behaviour

Written by Ben Burns

* - Not the first night


Townsfolk
. . . .
You start knowing 3 players, 1 and only 1 of which is evil.
.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
. . . .
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
. . . .
Each night, learn which player the Storyteller believes you should talk to most.
. . . .
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
. . . .
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
. . .
Each night*, you learn how many dead players are evil.
.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
. . . .
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
. . .
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
. . . .
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
. . . .
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

Outsiders
. . . .
You have all Outsider abilities. [-0 or -1 Outsiders]
. . .
If you are "mad" about being an Outsider, you might be executed.
. . . .
If there are 5 or more players alive, you must vote for every nomination.
. . . .
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
.
Each night, choose a player: they are poisoned tonight and tomorrow day.
. . .
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
. . .
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
. . . .
Once per game, choose to make a wish. If granted, it might have a price and leave a clue as to its nature.
. . . .
You may choose to open your eyes at night. You wake when other evil players do.

Demons
. . .
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
. . .
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
. . . .
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Cannibal - Zealot : If the Cannibal gains the Zealot ability, the Cannibal learns this.