Blood on the Clocktower

Anonymous Dishonesty

Written by Emerald, Fran, Kohav, & Theo

* - Not the first night


Townsfolk
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You start knowing that 1 of 2 players is a particular Minion.
. .
You start knowing a good player & their character. If the Demon kills them, you die too.
. . . .
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
. . . .
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
. . . .
Each night, learn which player the Storyteller believes you should talk to most.
. . . .
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
. . .
Each night*, you learn if a Demon voted today.
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Each night*, you learn which character died by execution today.
. . .
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
. . . .
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
. . . .
When you die at night, an alive good player becomes a Farmer.
. . . .
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
. . . .
The Storyteller can break the game rules & if executed, good wins, even if you are dead. [No evil characters]

Outsiders
. . . .
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) evin if drunk or poisoned.
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You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
. . .
When you die, 1 player is drunk from now on.
. . .
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
. . . .
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.

Minions
. .
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
. . . .
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
. . .
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
. . . .
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)

Demons
. . . .
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.