Blood on the Clocktower

Contempt

Written by Milk

* - Not the first night


Townsfolk
. . . .
You start knowing 1 good player.
. . . .
You start knowing 3 players, 1 and only 1 of which is evil.
. . . .
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
. . . .
Each night, learn which player the Storyteller believes you should talk to most.
. . . .
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
. . .
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
. . .
Each night*, you learn how many dead players are evil.
.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
. . . .
Once per game, during the day, visit the Storyteller for some advice to help your team win.
. . .
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
.
You are safe from the Demon.
. . . .
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
.
If you die at night, you are woken to choose a player: you learn their character.

Outsiders
.
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
. . .
When you die, 1 player is drunk from now on.
. . . .
When you die, the Storyteller gains a Minion ability.
. . .
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minions
. . . .
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
. . . .
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
.
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)
. . . .
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.

Demons
. . .
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
. . . .
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Mathematician - Marionette : The Mathematician might learn if the Marionette's ability yielded false info or failed to work properly.
Cannibal - Juggler : If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
Cannibal - Butler : If the Cannibal gains the Butler ability, the Cannibal learns this.
Plague Doctor - Marionette : If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
Plague Doctor - Scarlet Woman : If the Storyteller would gain the Scarlet Woman ability, a Minion gains it, and learns this.
Marionette - Balloonist : If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.