Blood on the Clocktower

Devout Theists

Written by Emerald

* - Not the first night


Townsfolk
. . . .
You start knowing 3 players, 1 and only 1 of which is evil.
.
You start knowing how many pairs of evil players there are.
. . . .
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
. . . .
Each night, learn which player the Storyteller believes you should talk to most.
. . .
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
. . .
Each night*, you learn if a Demon voted today.
. . .
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
. . . .
Once per game, during the day, visit the Storyteller for some advice to help your team win.
. . .
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
. . . .
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
. . . .
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
. . . .
When you die at night, an alive good player becomes a Farmer.
. . . .
The Demon thinks you are a Minion. Minions think you are a Demon.

Outsiders
. . . .
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
. . .
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
. . . .
Each Minion gets 3 bluffs.
. . . .
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
. . . .
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
. . . .
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
. . . .
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
. . . .
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.

Demons
. . . .
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
. . . .
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
. . . .
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
. . .
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Mathematician - Marionette : The Mathematician might learn if the Marionette's ability yielded false info or failed to work properly.
Cannibal - Juggler : If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
Magician - Widow : When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
Magician - Marionette : If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
Magician - Legion : The Magician wakes with Legion and might register as evil. Legion knows if a Magician is in play, but not which player it is.
Marionette - Kazali : If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.