Devout Theists
Written by Emerald
* - Not the first night
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You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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Each night, learn which player the Storyteller believes you should talk to most.
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Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
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Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
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Once per game, during the day, visit the Storyteller for some advice to help your team win.
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On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
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You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
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When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
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1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
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Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
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On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
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You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
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Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
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Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
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Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
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Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Mathematician
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Marionette
: The Mathematician might learn if the Marionette's ability yielded false info or failed to work properly.
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Cannibal
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Juggler
: If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
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Magician
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Widow
: When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
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Magician
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Marionette
: If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
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Magician
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Legion
: The Magician wakes with Legion and might register as evil. Legion knows if a Magician is in play, but not which player it is.
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Marionette
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Kazali
: If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
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