Sects and Violets
Written by The Pandemonium Institute
* - Not the first night
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
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Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
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Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
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Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
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Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
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Artist
Once per game, during the day, privately ask the Storyteller any yes/no question
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Mathematician
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
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Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
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Flowergirl
Each night*, you learn if a Demon voted today.
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Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
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Town Crier
Each night*, you learn if a Minion nominated today.
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Sage
If the Demon kills you, you learn that it is 1 of 2 players.
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Oracle
Each night*, you learn how many dead players are evil.
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Sweetheart
When you die, 1 player is drunk from now on.
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Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
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Mutant
If you are "mad" about being an Outsider, you might be executed.
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Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
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Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
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Pit-Hag
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
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Cerenovus
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
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Evil Twin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
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No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
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Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Vortox
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
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Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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