Blood on the Clocktower

Devil In The Pulpit

Written by Mevolas


Dusk
Kazali Wake the Kazali, allow them to choose Minions.
Poppy Grower Do not do the Minion Info and Demon Info steps. Wake the Demon, show the THESE CHARACTERS ARE NOT IN PLAY info token and any three good character tokens that are not in play.
Yaggababble Choose a secret phrase. Wake the Yaggababble and let them know their secret phrase.
Minion Information
Demon Information
King Wake the Demon. Show the THIS PLAYER IS token and the King token, then point to the King.
Engineer The Engineer might choose Minions or Demons. If they do: Put the Engineer to sleep. Wake a target, show them the YOU ARE token and their new character token, then put that target to sleep. Repeat for all players that changed characters.
Xaan Mark the Xaan with the NIGHT 1 reminder. If X is 1, mark the Xaan with the X reminder token.
Courtier The Courtier might choose a character.
Organ Grinder The Organ Grinder either nods their head yes to be drunk, or shakes their head no to be sober.
Harpy The Harpy chooses two players. Put the Harpy to sleep. Wake the 1st target. Show the THIS CHARACTER SELECTED YOU token, the Harpy token, then point to the 2nd target.
Huntsman The Huntsman might choose a player. If that player was the Damsel: Put the Huntsman to sleep. Wake the Damsel and show them the YOU ARE info token and their new character token.
Damsel If the Damsel was chosen by the Huntsman, show them the YOU ARE info token and their new character token.
Noble Point to all three players marked KNOW
Balloonist Show any player.
Village Idiot Choose a Village Idiot to be drunk. Wake the Village Idiots one at a time, they choose a player, show either good or evil thumbs according to the alignment of that player.
Cult Leader The Cult Leader might change alignment. If show, show the YOU ARE info token and a thumbs up or down for their new alignment.
Dawn