Blood on the Clocktower

Bad Moon Rising

Written by The Pandemonium Institute

* - Not the first night


Townsfolk
You start knowing a good player & their character. If the Demon kills them, you die too.
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
If both your alive neighbors are good, they can't die.
The first time you die, you don't.
Executed good players might not die.

Outsiders
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
You might die at any time.
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Minions
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Once per game, at night*, choose a player: they die, even if for some reason they could not.
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

Demons
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.