Blood on the Clocktower

Bad Moon Rising

Written by The Pandemonium Institute

* - Not the first night


Townsfolk
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Fool
The first time you die, you don't.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Pacifist
Executed good players might not die.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Tea Lady
If both your alive neighbors are good, they can't die.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.

Outsiders
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Tinker
You might die at any time.
Lunatic
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.

Minions
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.

Demons
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.