Blood on the Clocktower

Lunar Eclipse v1.6

Written by Ekin

* - Not the first night


Townsfolk
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Tea Lady
If both your alive neighbors are good, they can't die.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Mathematician
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Cannibal
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.

Outsiders
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Lunatic
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minions
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.

Demons
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Chambermaid - Mathematician : The Chambermaid learns if the Mathematician wakes tonight or not, even though the Chambermaid wakes first.
Lunatic - Mathematician : The Mathematician learns if the Lunatic attacks a different player(s) than the real Demon attacked.
Spy - Magician : When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.