RIK and Vigormorty
Written by Michael
* - Not the first night
You start knowing 2 players that are not the Demon.
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You start knowing that 1 of 2 players is a particular Minion.
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You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
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You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
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Each night, learn which player the Storyteller believes you should talk to most.
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Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
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Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
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Each night*, you learn how many dead players are evil.
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Once per game, during the day, visit the Storyteller for some advice to help your team win.
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If you die at night, you are woken to choose a player: you learn their character.
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If the Demon kills the King, you learn which player is the Demon. [+ the King]
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You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
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You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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If you are "mad" about being an Outsider, you might be executed.
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Each Minion gets 3 bluffs.
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Each night, choose a player: they are poisoned tonight and tomorrow day.
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Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
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If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
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All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
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Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
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Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Kazali
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Choirboy
: The Kazali can not choose the King to become a Minion if a Choirboy is in play.
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Riot
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King
: If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.
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Riot
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Ravenkeeper
: Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
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