Blood on the Clocktower

RIK and Vigormorty

Written by Michael

* - Not the first night


Townsfolk
You start knowing 2 players that are not the Demon.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
Each night, learn which player the Storyteller believes you should talk to most.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn how many dead players are evil.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
If you die at night, you are woken to choose a player: you learn their character.
If the Demon kills the King, you learn which player is the Demon. [+ the King]

Outsiders
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
If you are "mad" about being an Outsider, you might be executed.
Each Minion gets 3 bluffs.

Minions
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

Demons
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Kazali - Choirboy : The Kazali can not choose the King to become a Minion if a Choirboy is in play.
Riot - King : If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.
Riot - Ravenkeeper : Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.