Blood on the Clocktower

RIK and Vigormorty

Written by Michael

* - Not the first night


Townsfolk
. . . .
You start knowing 2 players that are not the Demon.
.
You start knowing that 1 of 2 players is a particular Minion.
.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
. . . .
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
. . . .
Each night, learn which player the Storyteller believes you should talk to most.
. . . .
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
. . . .
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
. . . .
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
. . .
Each night*, you learn how many dead players are evil.
. . . .
Once per game, during the day, visit the Storyteller for some advice to help your team win.
.
If you die at night, you are woken to choose a player: you learn their character.
. . . .
If the Demon kills the King, you learn which player is the Demon. [+ the King]

Outsiders
. .
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
. . .
If you are "mad" about being an Outsider, you might be executed.
. . . .
Each Minion gets 3 bluffs.

Minions
.
Each night, choose a player: they are poisoned tonight and tomorrow day.
. . . .
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
. .
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
. . . .
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

Demons
.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
. . . .
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
. . .
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
. . . .
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Mastermind - Vigormortis : A Mastermind that has their ability keeps it if the Vigormortis dies.
Riot - King : If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.
Riot - Ravenkeeper : Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.