Blood on the Clocktower

Immortal Dance Party

Written by Ian (UrbanMinotaur)

* - Not the first night


Townsfolk
You start knowing how many steps from the Demon to its nearest Minion.
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night*, you learn how many dead players are evil.
Each night*, you learn which character died by execution today.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
You are safe from the Demon.
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
If both your alive neighbors are good, they can't die.
The first time you die, you don't.
Executed good players might not die.

Outsiders
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
If you are "mad" about being an Outsider, you might be executed.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minions
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Once per game, at night*, choose a player: they die, even if for some reason they could not.

Demons
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.