Immortal Dance Party
Written by Ian (UrbanMinotaur)
* - Not the first night
You start knowing how many steps from the Demon to its nearest Minion.
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Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
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Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Each night*, you learn how many dead players are evil.
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Each night*, you learn which character died by execution today.
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Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
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Each night*, choose a player (not yourself): they are safe from the Demon tonight.
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Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
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You are safe from the Demon.
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You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
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If both your alive neighbors are good, they can't die.
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The first time you die, you don't.
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Executed good players might not die.
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Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
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If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
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If you are "mad" about being an Outsider, you might be executed.
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All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
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Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
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Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
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Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
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Once per game, at night*, choose a player: they die, even if for some reason they could not.
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Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
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Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
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Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
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