Blood on the Clocktower

Immortal Dance Party

Written by Ian (UrbanMinotaur)

* - Not the first night


Townsfolk
. . .
You start knowing how many steps from the Demon to its nearest Minion.
. .
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
. . . .
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
. . .
Each night*, you learn how many dead players are evil.
.
Each night*, you learn which character died by execution today.
. .
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
. . . .
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
.
You are safe from the Demon.
. . . .
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
. .
If both your alive neighbors are good, they can't die.
. .
The 1st time you die, you don't.
. .
Executed good players might not die.

Outsiders
. .
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
. . .
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
. . .
If you are "mad" about being an Outsider, you might be executed.
. . . .
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minions
. .
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
. . .
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
. . . .
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
. .
Once per game, at night*, choose a player: they die, even if for some reason they could not.

Demons
. .
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
. .
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
. . . .
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.