Blood on the Clocktower

All Aboard The Evil Express!

Written by Ben Burns

* - Not the first night


Townsfolk
. . . .
You start knowing 1 good player.
. . . .
You start knowing 2 players that are not the Demon.
. . . .
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
. . . .
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
. . .
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
. . . .
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
. . .
Each night*, you learn if a Demon voted today.
. . .
Each night*, you learn if a Minion nominated today.
.
Each night*, you learn which character died by execution today.
. . . .
Once per game, at night, choose a player: they learn you are the Nightwatchman.
.
You are safe from the Demon.
. . . .
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
. . . .
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

Outsiders
. . . .
When you die, the Storyteller gains a Minion ability.
. . . .
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
. . . .
If there are 5 or more players alive, you must vote for every nomination.
. . . .
Each Minion gets 3 bluffs.

Minions
. .
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
. . .
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
. . . .
Each night, choose a player: If you nominate & execute them, their team loses. All players know if you choose a new player.
. . . .
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
. . . .
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

Demons
. .
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
. . .
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
. . . .
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Alchemist - Organ Grinder : If the Alchemist has the Organ Grinder ability, the Organ Grinder is in play & if both the Alchemist and Organ Grinder are sober, both are drunk.
Plague Doctor - Fearmonger : If the Storyteller would gain the Fearmonger ability, a Minion gains it, and learns this.