Blood on the Clocktower

All Aboard The Evil Express!

Written by Ben Burns

* - Not the first night


Townsfolk
You start knowing 1 good player.
You start knowing 2 players that are not the Demon.
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Each night*, you learn if a Demon voted today.
Each night*, you learn if a Minion nominated today.
Each night*, you learn which character died by execution today.
Once per game, at night, choose a player: they learn you are the Nightwatchman.
You are safe from the Demon.
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.

Outsiders
When you die, the Storyteller gains a Minion ability.
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
If there are 5 or more players alive, you must vote for every nomination.
Each Minion gets 3 bluffs.

Minions
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
Each night, choose a player: If you nominate & execute them, their team loses. All players know if you choose a new player.
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

Demons
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Fearmonger - Plague Doctor : If the Plague Doctor dies, a living Minion gains the Fearmonger ability in addition to their own ability, and learns this.