Rally to me!
Written by Bees and Nio
* - Not the first night
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Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
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Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
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Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
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Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
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Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
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You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
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You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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Minions & Demons do not know each other. If you die, they learn who each other are that night.
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You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
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1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
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Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
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You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
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If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
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All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
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All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
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Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
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Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
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Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Sentinel
- There might be 1 extra or 1 fewer Outsider in play.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Alchemist
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Organ Grinder
: If the Alchemist has the Organ Grinder ability, the Organ Grinder is in play & if both the Alchemist and Organ Grinder are sober, both are drunk.
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Magician
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Vizier
: If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.
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Plague Doctor
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Evil Twin
: If the Storyteller would gain the Evil Twin ability, a player becomes the Evil Twin.
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Plague Doctor
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Goblin
: If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.
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Vizier
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Preacher
: If the Vizier loses their ability, they learn this, and cannot die during the day.
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Vizier
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Alsaahir
: The Storyteller doesn't declare the Vizier is in play.
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Lil' Monsta
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Magician
: If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.
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Lil' Monsta
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Poppy Grower
: If Lil' Monsta & the Poppy Grower are alive, Minions wake one by one, until one of them chooses to take the Lil' Monsta token.
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Lil' Monsta
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Psychopath
: If the Psychopath is babysitting Lil' Monsta, they die when executed.
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Lil' Monsta
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Vizier
: If the Vizier is babysitting Lil' Monsta, they die when executed.
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