Blood on the Clocktower

Tunnel Vision

Written by KatJam

* - Not the first night


Townsfolk
. . . .
You start knowing 1 good player.
.
You start knowing how many pairs of evil players there are.
. . . .
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
.
Each night, you learn how many of your 2 alive neighbors are evil.
. . . .
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
. . . .
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
. . .
Each night*, you learn if a Demon voted today.
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Each night*, choose a player (not yourself): they are safe from the Demon tonight.
. . .
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
. . . .
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
. . . .
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
. . . .
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
. . .
If the Demon kills you, you learn that it is 1 of 2 players.

Outsiders
.
You might register as evil & as a Minion or Demon, even if dead.
. . .
If you are "mad" about being an Outsider, you might be executed.
. . . .
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
. . . .
If there are 5 or more players alive, you must vote for every nomination.

Minions
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Each night, choose a player: they are poisoned tonight and tomorrow day.
. . .
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
. . . .
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
. . . .
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.

Demons
. .
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
. . .
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
. . .
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Cannibal - Zealot : If the Cannibal gains the Zealot ability, the Cannibal learns this.
Recluse - Sage : The Recluse might register as the Demon to the Sage.
Marionette - Balloonist : If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.