Tunnel Vision
Written by KatJam
* - Not the first night
Steward
You start knowing 1 good player.
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Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
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Chef
You start knowing how many pairs of evil players thereare.
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Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
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Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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Amnesiac
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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Empath
Each night, you learn how many of your 2 alive neighbors are evil.
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Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
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General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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Sage
If the Demon kills you, you learn that it is 1 of 2 players.
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Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Cannibal
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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Flowergirl
Each night*, you learn if a Demon voted today.
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Recluse
You might register as evil & as a Minion or Demon, even if dead.
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Zealot
If there are 5 or more players alive, you must vote for every nomination.
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Mutant
If you are "mad" about being an Outsider, you might be executed.
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Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
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Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
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Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
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Cerenovus
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
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Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
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Vortox
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
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Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Cannibal
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Zealot
: If the Cannibal gains the Zealot ability, the Cannibal learns this.
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Marionette
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Balloonist
: If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
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