Blood on the Clocktower

Extension Cord

Written by Viva La Sam

* - Not the first night


Townsfolk
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Soldier
You are safe from the Demon.
Mathematician
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Oracle
Each night*, you learn how many dead players are evil.
Cannibal
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.

Outsiders
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Mutant
If you are "mad" about being an Outsider, you might be executed.

Minions
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)

Demons
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.

Fabled
Sentinel - There might be 1 extra or 1 fewer Outsider in play.
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Spy - Damsel : If the Spy is (or has been) in play, the Damsel is poisoned.
Marionette - Huntsman : If the Marionette thinks that they are the Huntsman, the Damsel was added.
Marionette - Damsel : The Marionette does not learn that a Damsel is in play.