Blood on the Clocktower

Extension Cord

Written by Viva La Sam

* - Not the first night


Townsfolk
You start knowing that 1 of 2 players is a particular Minion.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Each night*, you learn how many dead players are evil.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
Once per game, during the day, privately ask the Storyteller any yes/no question
Once per game, during the day, visit the Storyteller for some advice to help your team win.
You are safe from the Demon.
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
If you die at night, you are woken to choose a player: you learn their character.

Outsiders
You might register as evil & as a Minion or Demon, even if dead.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
If you are "mad" about being an Outsider, you might be executed.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)

Demons
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.

Fabled
Sentinel - There might be 1 extra or 1 fewer Outsider in play.
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Spy - Damsel : If the Spy is (or has been) in play, the Damsel is poisoned.
Marionette - Huntsman : If the Marionette thinks that they are the Huntsman, the Damsel was added.
Marionette - Damsel : The Marionette does not learn that a Damsel is in play.