Hear No Evil, See No Evil, Speak No Evil
Written by Ian (UrbanMinotaur)
* - Not the first night
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Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
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Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
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Once per game, during the day, visit the Storyteller for some advice to help your team win.
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You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
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If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
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You start knowing a secret word. The 1st good player to say this word becomes evil that night.
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Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
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Each night, choose a player: If you nominate & execute them, their team loses. All players know if you choose a new player.
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All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
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Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
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Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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