Blood on the Clocktower

Hear No Evil, See No Evil, Speak No Evil

Written by Ian (UrbanMinotaur)

* - Not the first night


Townsfolk
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing that 1 of 2 players is a particular Townsfolk.
You start knowing how many steps from the Demon to its nearest Minion.
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Each night*, you learn if a Demon voted today.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Once per game, during the day, privately ask the Storyteller any yes/no question
Once per game, during the day, visit the Storyteller for some advice to help your team win.
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
If you die at night, you are woken to choose a player: you learn their character.
If both your alive neighbors are good, they can't die.

Outsiders
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
If you die by execution, your team loses.
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minions
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Each night, choose a player: If you nominate & execute them, their team loses. All players know if you choose a new player.
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

Demons
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]