Blood on the Clocktower

Hear No Evil, See No Evil, Speak No Evil

Written by Ian (UrbanMinotaur)

* - Not the first night


Townsfolk
. . . .
You start knowing 3 players, 1 and only 1 of which is evil.
.
You start knowing that 1 of 2 players is a particular Townsfolk.
. . .
You start knowing how many steps from the Demon to its nearest Minion.
. . . .
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
. .
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
. . .
Each night*, you learn if a Demon voted today.
. .
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
. . .
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
. . .
Once per game, during the day, privately ask the Storyteller any yes/no question
. . . .
Once per game, during the day, visit the Storyteller for some advice to help your team win.
. . . .
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
.
If you die at night, you are woken to choose a player: you learn their character.
. .
If both your alive neighbors are good, they can't die.

Outsiders
.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
. . . .
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
.
If you die by execution, your team loses.
. . .
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.

Minions
. . . .
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
.
Each night, choose a player: they are poisoned tonight and tomorrow day.
. .
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
. . . .
Each night, choose a player: If you nominate & execute them, their team loses. All players know if you choose a new player.
. . . .
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

Demons
. .
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
. . .
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
. . .
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]