Rotting Moors
Written by Patters
* - Not the first night
Steward
You start knowing 1 good player.
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Amnesiac
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
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Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
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Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
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Empath
Each night, you learn how many of your 2 alive neighbors are evil.
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Farmer
When you die at night, an alive good player becomes a Farmer.
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Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
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Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
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Town Crier
Each night*, you learn if a Minion nominated today.
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Cannibal
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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Oracle
Each night*, you learn how many dead players are evil.
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Plague Doctor
When you die, the Storyteller gains a Minion ability.
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Mutant
If you are "mad" about being an Outsider, you might be executed.
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Recluse
You might register as evil & as a Minion or Demon, even if dead.
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Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) evin if drunk or poisoned.
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Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
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Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
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Baron
There are extra Outsiders in play. [+2 Outsiders]
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Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
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Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
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Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Cannibal
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Juggler
: If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
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Cannibal
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Poppy Grower
: If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
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Ogre
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Recluse
: If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
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Baron
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Plague Doctor
: If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.
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Boomdandy
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Plague Doctor
: If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.
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Marionette
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Poppy Grower
: When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.
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Marionette
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Plague Doctor
: If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.
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