Blood on the Clocktower

Rotting Moors

Written by Patters

* - Not the first night


Townsfolk
Steward
You start knowing 1 good player.
Amnesiac
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Farmer
When you die at night, an alive good player becomes a Farmer.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Town Crier
Each night*, you learn if a Minion nominated today.
Cannibal
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Oracle
Each night*, you learn how many dead players are evil.

Outsiders
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Mutant
If you are "mad" about being an Outsider, you might be executed.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) evin if drunk or poisoned.

Minions
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]

Demons
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Cannibal - Juggler : If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
Cannibal - Poppy Grower : If the Cannibal eats the Poppy Grower, then dies or loses the Poppy Grower ability, the Demon and Minions learn each other that night.
Ogre - Recluse : If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
Baron - Plague Doctor : If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders.
Boomdandy - Plague Doctor : If the Plague Doctor is executed and the Storyteller would gain the Boomdandy ability, the Boomdandy ability triggers immediately.
Marionette - Poppy Grower : When the Poppy Grower dies, the Demon learns the Marionette but the Marionette learns nothing.
Marionette - Plague Doctor : If the Demon has a neighbor who is alive and a Townsfolk or Outsider when the Plague Doctor dies, that player becomes an evil Marionette. If there is already an extra evil player, this does not happen.