Blood on the Clocktower

Rotting Moors

Written by Patters

* - Not the first night


Townsfolk
. . . .
You start knowing 1 good player.
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You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
. . . .
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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Each night, you learn how many of your 2 alive neighbors are evil.
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Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
. . .
Each night*, you learn if a Minion nominated today.
. . .
Each night*, you learn how many dead players are evil.
. . . .
Once per game, during the day, visit the Storyteller for some advice to help your team win.
. . .
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
. . . .
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
. . . .
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
. . . .
When you die at night, an alive good player becomes a Farmer.
. . . .
Minions & Demons do not know each other. If you die, they learn who each other are that night.

Outsiders
. . . .
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) evin if drunk or poisoned.
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You might register as evil & as a Minion or Demon, even if dead.
. . . .
When you die, the Storyteller gains a Minion ability.
. . .
If you are "mad" about being an Outsider, you might be executed.

Minions
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Each night, choose a player: they are poisoned tonight and tomorrow day.
. . . .
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
. . . .
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
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There are extra Outsiders in play. [+2 Outsiders]

Demons
. . .
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
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Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
. . . .
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
. . .
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Cannibal - Juggler : If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
Recluse - Ogre : If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
Plague Doctor - Marionette : If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
Plague Doctor - Boomdandy : If the Storyteller would gain the Boomdandy ability, a player becomes the Boomdandy
Plague Doctor - Baron : If the Storyteller gains the Baron ability, up to two players become Outsiders.