Blood on the Clocktower

Nadinesyville

Written by Nadine

* - Not the first night


Townsfolk
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.

Outsiders
Drunk
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.

Minions
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Evil Twin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.

Demons
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.