Blood on the Clocktower

Reign of Terror

Written by Raz

* - Not the first night


Townsfolk
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Amnesiac
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Undertaker
Each night*, you learn which character died by execution today.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+ the King]
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.

Outsiders
Saint
If you die by execution, your team loses.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Drunk
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.

Minions
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.

Demons
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Kazali - Choirboy : The Kazali can not choose the King to become a Minion if a Choirboy is in play.