Reign of Terror
Written by Raz
* - Not the first night
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Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
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Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
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You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
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If you were the player most responsible for your team losing, you change alignment & win, even if dead.
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You start knowing a secret word. The 1st good player to say this word becomes evil that night.
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Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
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Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
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You start knowing a secret phrase. For each time you said it publicly today, a player might die.
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Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
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Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Djinn
- Use the Djinn's special rule. All players know what it is.
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