Blood on the Clocktower

Reign of Terror

Written by Raz

* - Not the first night


Townsfolk
You start knowing that 1 of 2 players is a particular Minion.
You start knowing that 1 of 2 players is a particular Townsfolk.
You start knowing how many steps from the Demon to its nearest Minion.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Each night*, you learn which character died by execution today.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Once per game, during the day, privately ask the Storyteller any yes/no question
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
If the Demon kills the King, you learn which player is the Demon. [+ the King]

Outsiders
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
If you die by execution, your team loses.
If you were the player most responsible for your team losing, you change alignment & win, even if dead.

Minions
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
There are extra Outsiders in play. [+2 Outsiders]

Demons
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Kazali - Choirboy : The Kazali can not choose the King to become a Minion if a Choirboy is in play.