Libet Te
Written by huffpuffduck
* - Not the first night
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You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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Each night, learn which player the Storyteller believes you should talk to most.
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Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
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Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
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Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
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Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
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Once per game, during the day, visit the Storyteller for some advice to help your team win.
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On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
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If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
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You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
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All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
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1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
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Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
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You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
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Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
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Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
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Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Spy
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Damsel
: If the Spy is (or has been) in play, the Damsel is poisoned.
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Marionette
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Huntsman
: If the Marionette thinks that they are the Huntsman, the Damsel was added during setup.
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Marionette
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Lil' Monsta
: If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
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Marionette
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Kazali
: If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
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