Blood on the Clocktower

Libet Te

Written by huffpuffduck

* - Not the first night


Townsfolk
. . . .
You start knowing 3 players, 1 and only 1 of which is evil.
. . . .
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
. . . .
Each night, learn which player the Storyteller believes you should talk to most.
. . .
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
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Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
. . .
Each night*, you learn how many dead players are evil.
. . .
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
. . . .
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+ the Damsel]
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Once per game, during the day, publicly choose a player: if they are the Demon, they die.
. . . .
Once per game, during the day, visit the Storyteller for some advice to help your team win.
. . .
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
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If you die at night, you are woken to choose a player: you learn their character.
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If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsiders
. .
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
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You might register as evil & as a Minion or Demon, even if dead.
. . . .
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
. . . .
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
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Each night, choose a player: they are poisoned tonight and tomorrow day.
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Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
. . . .
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
. . .
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.

Demons
. . . .
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
. . . .
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
. . .
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
. . .
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Spy - Damsel : If the Spy is (or has been) in play, the Damsel is poisoned.
Marionette - Huntsman : If the Marionette thinks that they are the Huntsman, the Damsel was added during setup.
Marionette - Lil' Monsta : If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
Marionette - Kazali : If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.