One Mosh Cat Pit 2.0
Written by Jams & Ben
* - Not the first night
Chef
You start knowing how many pairs of evil players thereare.
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Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
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Shugenja
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
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Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
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Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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Amnesiac
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
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Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
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Mathematician
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
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Cannibal
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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Flowergirl
Each night*, you learn if a Demon voted today.
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Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
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Mutant
If you are "mad" about being an Outsider, you might be executed.
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Recluse
You might register as evil & as a Minion or Demon, even if dead.
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Drunk
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
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Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)
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Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
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Marionette
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
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Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
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Legion
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
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Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Cannibal
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Butler
: If the Cannibal gains the Butler ability, the Cannibal learns this.
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Marionette
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Balloonist
: If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
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