Blood on the Clocktower

One Mosh Cat Pit

Written by Jams & Ben

* - Not the first night


Townsfolk
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You start knowing how many pairs of evil players there are.
. . . .
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
. . . .
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
. . . .
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
. . . .
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
. . .
Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
. . .
Each night*, you learn if a Demon voted today.
. .
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
. . .
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
. . . .
Once per game, during the day, visit the Storyteller for some advice to help your team win.
. . . .
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
. . . .
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
.
If you die at night, you are woken to choose a player: you learn their character.

Outsiders
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Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
.
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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You might register as evil & as a Minion or Demon, even if dead.
. . .
If you are "mad" about being an Outsider, you might be executed.

Minions
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Each night, choose a player: they are poisoned tonight and tomorrow day.
.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
. . . .
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
. . . .
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)

Demons
. . .
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
. . . .
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
. . . .
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Mathematician - Drunk : The Mathematician might learn if the Drunk's ability yielded false info or failed to work properly.
Mathematician - Marionette : The Mathematician might learn if the Marionette's ability yielded false info or failed to work properly.
Cannibal - Butler : If the Cannibal gains the Butler ability, the Cannibal learns this.
Marionette - Balloonist : If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.