Moves Like Igor
Written by The Panda Money Couch
* - Not the first night
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You start knowing a good player & their character. If the Demon kills them, you die too.
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Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
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Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
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Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
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Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected
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When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
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Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
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You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
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When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
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You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
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Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
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Once per game, at night*, choose a player: they die, even if for some reason they could not.
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The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which.
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Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
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Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
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Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
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Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Boffin
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Goon
: If the Demon has the Goon ability, they can't turn good due to this ability.
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