Threads of Fate
Written by Bees
* - Not the first night
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Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
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Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
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. . .
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
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Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected
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. . . .
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
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You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
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. . . .
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
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. . .
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
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If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)
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You start knowing a secret phrase. For each time you said it publicly today, a player might die.
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Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
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(H)
Each night*, choose two players. The first one dies. The second one will die at any point before Dusk.
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Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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