Blood on the Clocktower

Everyone Can Play

Written by Ben Burns

* - Not the first night


Townsfolk
You start knowing how many steps from the Demon to its nearest Minion.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing a good player & their character. If the Demon kills them, you die too.
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn which character died by execution today.
Each night*, choose a player & guess their character: if you guess wrong, you die.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Once per game, during the day, privately ask the Storyteller any yes/no question
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
If you die at night, you are woken to choose a player: you learn their character.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
The first time you die, you don't.

Outsiders
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil & as a Minion or Demon, even if dead.
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
If you die by execution, your team loses.

Minions
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Once per game, at night*, choose a player: they die, even if for some reason they could not.
If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)
There are extra Outsiders in play. [+2 Outsiders]

Demons
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.