Blood on the Clocktower

The Muppet Show

Written by Bees and Nio

* - Not the first night


Townsfolk
. . . .
You start knowing 3 players, 1 and only 1 of which is evil.
.
You start knowing how many pairs of evil players there are.
.
You start knowing that 1 of 2 players is a particular Minion.
.
Each night, you learn how many of your 2 alive neighbors are evil.
. . . .
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
. . .
Each night*, you learn if a Minion nominated today.
. . . .
Once per game, at night, choose which Minions or which Demon is in play.
. . . .
Once per game, at night, choose a player: they learn you are the Nightwatchman.
. . . .
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
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The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
. . . .
The Demon thinks you are a Minion. Minions think you are a Demon.
. . . .
Minions & Demons do not know each other. If you die, they learn who each other are that night.

Outsiders
. . . .
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) evin if drunk or poisoned.
. .
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
. . .
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
. . . .
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.

Minions
. . . .
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
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Each night, choose a player: they are poisoned tonight and tomorrow day.
. . .
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
. . . .
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]

Demons
. . . .
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
. . .
Each night*, choose a player: they die: Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
. . .
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
. . . .
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]

Fabled
Spirit of Ivory - There can't be more than 1 extra evil player.
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Magician - Marionette : If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
Magician - Legion : The Magician wakes with Legion and might register as evil. Legion knows if a Magician is in play, but not which player it is.
Pit-Hag - Cult Leader : If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
Pit-Hag - Ogre : If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
Marionette - Lil' Monsta : If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
Lil' Monsta - Magician : If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.
Lil' Monsta - Poppy Grower : If Lil' Monsta & the Poppy Grower are alive, Minions wake one by one, until one of them chooses to take the Lil' Monsta token.
Legion - Engineer : If Legion is created, all evil players become Legion. If Legion is in play, the Engineer starts knowing this but has no ability.