Forgotten Wish?
Written by MiracleStrawberry
* - Not the first night
You start knowing how many pairs of evil players thereare.
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You start knowing that 1 of 2 players is a particular Minion.
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You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
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Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
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Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
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Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
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Each day, you may make a public statement. Tonight, if it was true, a player dies.
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Once per game, during the day, publicly choose a player: if they are the Demon, they die.
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On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
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You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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When you die at night, an alive good player becomes a Farmer.
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If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
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You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
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You might register as evil & as a Minion or Demon, even if dead.
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If you are "mad" about being an Outsider, you might be executed.
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If you were the player most responsible for your team losing, you change alignment & win, even if dead.
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Once per game, at night*, choose a player: they die, even if for some reason they could not.
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Once per game, choose to make a wish. If granted, it might have a price and leave a clue as to its nature.
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On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
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On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
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All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
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Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
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Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
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Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Sentinel
- There might be 1 extra or 1 fewer Outsider in play.
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