Blood on the Clocktower

Forgotten Wish?

Written by MiracleStrawberry

* - Not the first night


Townsfolk
You start knowing how many pairs of evil players thereare.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
When you die at night, an alive good player becomes a Farmer.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsiders
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil & as a Minion or Demon, even if dead.
If you are "mad" about being an Outsider, you might be executed.
If you were the player most responsible for your team losing, you change alignment & win, even if dead.

Minions
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Once per game, choose to make a wish. If granted, it might have a price and leave a clue as to its nature.
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.

Demons
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Fabled
Sentinel - There might be 1 extra or 1 fewer Outsider in play.