I Am Modavious
Written by The Bazaar
* - Not the first night
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You start knowing if your closest evil player is clockwise or counter-clockwise. If equidistant, this info is arbitrary
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Each night, learn which player the Storyteller believes you should talk to most.
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Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
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Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
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Once per game, during the day, visit the Storyteller for some advice to help your team win.
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You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
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1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
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Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
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Once per game, choose to make a wish. If granted, it might have a price and leave a clue as to its nature.
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The Demon (even if drunk or poisoned) has a not-in-play good character's ability. You both know which.
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Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
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Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
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Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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