Trouble in Whoville
Written by Ekin
* - Not the first night
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You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
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. . . .
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
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. . . .
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
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. . . .
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
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. . . .
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
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. . . .
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
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. . .
Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
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. . . .
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
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If there are 5 or more players alive & the Demon dies, you become the Demon (Travellers don't count.)
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Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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. . . .
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
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Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Cerenovus
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Goblin
: The Cerenovus may choose to make a player mad that they are the Goblin.
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Scarlet Woman
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Fang Gu
: If there would be two Demons, one of which was the Scarlet Woman, the Scarlet Woman remains the Scarlet Woman.
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