Blood on the Clocktower

Vigormortis High School

* - Not the first night


Townsfolk
.
You start knowing how many pairs of evil players there are.
.
Each night, you learn how many of your 2 alive neighbors are evil.
. .
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
.
If you die at night, you are woken to choose a player: you learn their character.
.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.

Outsiders
. .
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
.
If you die by execution, your team loses.

Minions
.
Each night, choose a player: they are poisoned tonight and tomorrow day.
. .
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.

Demons
. . .
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]

Fabled
Sentinel - There might be 1 extra or 1 fewer Outsider in play.