Blood on the Clocktower

Yes, Your Immenence

Written by Mevolas Rubenido

* - Not the first night


Townsfolk
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Once per game, at night, choose which Minions or which Demon is in play.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.

Outsiders
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
If you are "mad" about being an Outsider, you might be executed.

Minions
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.

Demons
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.

Fabled
Djinn - Use the Djinn's special rule. All players know what it is.