Yes, Your Immenence
Written by Mevolas Rubenido
* - Not the first night
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
|
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
|
Once per game, at night, choose which Minions or which Demon is in play.
|
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
|
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
|
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
|
You do not know that you are the Drunk. You think you are a Townsfolk character, but you are not.
|
If you are "mad" about being an Outsider, you might be executed.
|
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
|
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
|
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
|
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
|
Djinn
- Use the Djinn's special rule. All players know what it is.
|