Blood on the Clocktower

Gaslight, Gatekeep, Giggle

Written by McGiggles

* - Not the first night


Townsfolk
You start knowing 1 good player.
Each night, learn which player the Storyteller believes you should talk to most.
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.

Outsiders
You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.

Minions
You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]

Demons
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.

Fabled
Sentinel - There might be 1 extra or 1 fewer Outsider in play.
Djinn - Use the Djinn's special rule. All players know what it is.

Jinxes
Marionette - Damsel : The Marionette does not learn that a Damsel is in play.