Gaslight, Gatekeep, Giggle
Written by McGiggles
* - Not the first night
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You start knowing 1 good player.
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Each night, learn which player the Storyteller believes you should talk to most.
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Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
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Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
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Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
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You think you are a demon, but you are not. The Demon knows who you are & who you choose at night.
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All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
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You think you are a good character but you are not. The Demon knows who you are. [You neighbor the Demon]
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Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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Sentinel
- There might be 1 extra or 1 fewer Outsider in play.
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Djinn
- Use the Djinn's special rule. All players know what it is.
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Marionette
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Damsel
: The Marionette does not learn that a Damsel is in play.
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