Indigestion Brewing
Written by Mozart Is Lift Music
* - Not the first night
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You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
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Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
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Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
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Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
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Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
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Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
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Once per game, at night, choose a player: they learn you are the Nightwatchman.
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You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
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On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) evin if drunk or poisoned.
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When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
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1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
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Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
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Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
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Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
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Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
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Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
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