XaanChange the Xaan reminder token to the relevant night. If it is night X, mark the Xaan with the X reminder token.
InnkeeperThe Innkeeper chooses 2 players.
Snake Charmer
The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up.
Devil's Advocate
The Devil's Advocate chooses a living player.
Cerenovus
The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Legion
A player might die.
Fang Gu
The Fang Gu chooses a player. If they chose an Outsider (once only): Replace the Outsider token with the spare Fang Gu token. Put the Fang Gu to sleep. Wake the target. Show the YOU ARE and Fang Gu tokens & give a thumbs-down.
Lil' Monsta
Wake all Minions, allow them to choose a babysitter. A player might die.
Farmer
If the Farmer died tonight, wake an alive good player. Show them the YOU ARE info token and a Farmer character token. Replace their previous token with the Farmer token.
Balloonist
Show a player with a different character type to previously.
Nightwatchman
The Nightwatchman might choose a player Put the Nightwatchman to sleep. Wake the target and show the THIS PLAYER IS and Nightwatchman tokens and point to the Nightwatchman.
Cult Leader
The Cult Leader might change alignment. If so, show the YOU ARE info token and a thumbs up or down for their new alignment.