Blood on the Clocktower

Kaboom

Written by Scuba Steve

* - Not the first night


Townsfolk
. . . .
You start knowing 3 players, 1 and only 1 of which is evil.
. . . .
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
. . .
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
. . . .
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
. .
Each night*, choose a player & guess their character: if you guess wrong, you die.
. . . .
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
. .
Each day, you may make a public statement. Tonight, if it was true, a player dies.
.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
. . . .
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
. . . .
You have the ability of the most recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
. . . .
You do not know what you ability is. Each day, privately guess what it is: you learn how accurate you are.
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The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
. . . .
Minions & Demons do not know each other. If you die, they learn who each other are that night.

Outsiders
. .
You might die at any time.
. . . .
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
. . .
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
. .
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.

Minions
. . . .
Each night, choose a player: If you nominate & execute them, their team loses. All players know if you choose a new player.
. . . .
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
. .
Once per game, at night*, choose a player: they die, even if for some reason they could not.
. . . .
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.

Demons
. .
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
. .
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
. . . .
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
. . . .
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.

Fabled
Doomsayer - If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.
Sentinel - There might be 1 extra or 1 fewer Outsider in play.
Djinn - Use the Djinn's special rule. All players know what it is.