Blood on the Clocktower

Kaboom

Written by Scuba Steve


Dusk
Poppy Grower If the Poppy Grower died today or tonight, wake the Minions, show the THIS IS THE DEMON info token and point to the Demon. Put them to sleep. Wake the Demon, show the THESE ARE YOUR MINIONS info token and point to the Minions. Put the Demon to sleep.
Gambler The Gambler chooses a player & a character.
Snake Charmer The Snake Charmer chooses a player. If they chose the Demon: Show the YOU ARE & Demon tokens. Give a thumbs down. Swap the Snake Charmer & Demon tokens. Put the old Snake Charmer to sleep. Wake the old Demon. Show the YOU ARE and Snake Charmer tokens & give a thumbs up.
Fearmonger The Fearmonger chooses a player. If the player wasn't already marked with the FEAR reminder, declare that "the Fearmonger has chosen a player."
Lycanthrope The Lycanthrope chooses a player
Shabaloth A previously chosen player might be resurrected. The Shabaloth chooses 2 players.
Po The Po may choose a player OR chooses 3 players if they chose no-one last night. or
Al-Hadikhia The Al-Hadikhia may choose three players. If they do, wake the player marked 1 and say "the Al-Hadikhia has chosen", then the player's name, then "Do you choose to live?" T;hey either nod or shake their head. Put them to sleep and add or remove shrouds accordingly. Repeat for players marked 2 and 3. If all three players are now alive, add a shroud to all three.
Assassin The Assassin might choose a player.
Gossip If the Gossip is due to kill a player, they die
Amnesiac Run the Amnesiac's ability, if applicable.
Tinker The Tinker might die.
Moonchild If the Moonchild is due to kill a good player, they die.
Bounty Hunter If the KNOWN player died today or tonight, point to a new KNOWN player.
Cult Leader The Cult Leader might change alignment. If so, show the YOU ARE info token and a thumbs up or down for their new alignment.
Dawn