Alchemist
Show the YOU ARE token and the character token of a Minion.
Poppy Grower
Do not do the Minion Info and Demon Info steps. Wake the Demon, show the THESE CHARACTERS ARE NOT IN PLAY info token and any three good character tokens that are not in play.
Minion Information
Demon Information
Sailor
The Sailor chooses a living player.
Preacher
The Preacher chooses a player. If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.
Captor
Poisoner
The Poisoner chooses a player.
Devil's Advocate
The Devil's Advocate chooses a living player.
Cerenovus
The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Pukka
The Pukka chooses a player.
Pixie
Show the Townsfolk character token marked MAD.
Amnesiac
Run the Amnesiac's ability, if applicable.
Investigator
Show the Minion character token. Point to both the MINION and WRONG players.
Empath
Give a finger signal.
Fortune Teller
The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).