Blood on the Clocktower

Hostage Situation

Written by Bees


Dusk
Alchemist Show the YOU ARE token and the character token of a Minion.
Poppy Grower Do not do the Minion Info and Demon Info steps. Wake the Demon, show the THESE CHARACTERS ARE NOT IN PLAY info token and any three good character tokens that are not in play.
Minion Information
Demon Information
Sailor The Sailor chooses a living player.
Preacher The Preacher chooses a player. If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.
Captor
Poisoner The Poisoner chooses a player.
Devil's Advocate The Devil's Advocate chooses a living player.
Cerenovus The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Pukka The Pukka chooses a player.
Pixie Show the Townsfolk character token marked MAD.
Amnesiac Run the Amnesiac's ability, if applicable.
Investigator Show the Minion character token. Point to both the MINION and WRONG players.
Empath Give a finger signal.
Fortune Teller The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
High Priestess Point to a player.
Dawn