Blood on the Clocktower

Hostage Situation

Written by Bees


Dusk
Poppy Grower If the Poppy Grower died today or tonight, wake the Minions, show the THIS IS THE DEMON info token and point to the Demon. Put them to sleep. Wake the Demon, show the THESE ARE YOUR MINIONS info token and point to the Minions. Put the Demon to sleep.
Sailor The Sailor choosese a living player.
Preacher The Preacher chooses a player. If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.
Poisoner The Poisoner chooses a player.
Innkeeper The Innkeeper chooses 2 players.
Gambler The Gambler chooses a player & a character.
Devil's Advocate The Devil's Advocate chooses a living player.
Cerenovus The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Imp The Imp chooses a player. If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.
Pukka The Pukka chooses a player. The previously poisoned player dies then becomes healthy.
No Dashii The No Dashii chooses a player.
Ojo The Ojo chooses a character.
Amnesiac Run the Amnesiac's ability, if applicable.
Moonchild If the Moonchild is due to kill a good player, they die.
Empath Give a finger signal.
Fortune Teller The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).
High Priestess Point to a player.
Dawn