Poppy GrowerIf the Poppy Grower died today or tonight, wake the Minions, show the THIS IS THE DEMON info token and point to the Demon. Put them to sleep. Wake the Demon, show the THESE ARE YOUR MINIONS info token and point to the Minions. Put the Demon to sleep.
SailorThe Sailor choosese a living player.
PreacherThe Preacher chooses a player. If they chose a Minion: Put the Preacher to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token and the Preacher token.
PoisonerThe Poisoner chooses a player.
InnkeeperThe Innkeeper chooses 2 players.
GamblerThe Gambler chooses a player & a character.
Devil's Advocate
The Devil's Advocate chooses a living player.
Cerenovus
The Cerenovus chooses a player & a character. Put the Cerenovus to sleep. Wake the target. Show the THIS CHARACTER SELECTED YOU token, the Cerenovus token, then the madness-character token.
Imp
The Imp chooses a player. If the Imp chose themselves: Replace 1 alive Minion token with a spare Imp token. Put the old Imp to sleep. Wake the new Imp. Show the YOU ARE token, then show the Imp token.
Pukka
The Pukka chooses a player. The previously poisoned player dies then becomes healthy.
No Dashii
The No Dashii chooses a player.
Ojo
The Ojo chooses a character.
Amnesiac
Run the Amnesiac's ability, if applicable.
Moonchild
If the Moonchild is due to kill a good player, they die.
Empath
Give a finger signal.
Fortune Teller
The Fortune Teller chooses 2 players. Nod if either is the Demon (or the RED HERRING).